Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Frontier Expo - Elite 2.4 And Beyond

On Saturday the first Frontier Expo took place. It was held at “Here East” in the Olympic Park in north London near to Stratford. The expo showcased Frontier’s past games, many of which I personally was unaware of, and featured heavily the existing games of Planet Coaster and Elite: Dangerous, as well as promoting Frontier’s new IP which is the Jurassic Park Evolution game, scheduled for release next summer; probably to coincide with the release of the next feature film.

 

 

When I arrived at the venue there was a queue outside arranged around the large Cobra scale model we’ve see before at the launch party. There was also a Jurassic Park explorer on display and the Chief Beef character from Planet Coaster was “working the crowd”.

Once inside after a security check, we took a lift upstairs and were greeted with a “goody bag”. The more expensive Founders tickets got a bright orange gloss-card bag, while the rest of us got fabric bags (I think the Founders dibbed out there). The bag I received contained a cool galaxy map mouse-mat, a Planet Coaster water bottle, digital game codes for Planet Coaster and Elite: Dangerous DLC, a T-shirt, some artwork postcards for both games and a really amazing large card print of a scene from Jurassic Park Evolution.

The Expo was held in two halls, with a third side hall devoted to 3rd parties and refreshments. These included Lave Radio, Hutton Orbital Radio, the Special Effects charity and Spidermind Games. There were also a number of well know Streamers in the streaming room and I think I might have spotted a few Hutton Truckers.

The main hall and secondary hall both hosted presentations throughout the day, I will included URLs to these streams as soon as they are available, so you can watch them – take the time, as they are all very interesting. Also in the main hall there was a diorama of dinosaurs as a backdrop to Jurassic Park Evolution trailer running and the two Frontier exhibition stands - one with the console version of Elite on it and the other with the PC version of Elite.

There was a section of PCs all devoted to playing Planet Coaster and attendees could all sit down at these workstations and play the game. There unfortunately wasn't a playable copy of Jurassic Park Evolution at the expo... early days!

While the events of the day were interesting and it was certainly great to catch up with those commanders who I haven’t seen, some since the premier event in 2014 and others who I have never met before, like the contingent of French and German commanders who helped with the translation of my blueprints (great to see you guys!). The Elite community is a fantastic bunch of people and I could probably fill my blog with a long shout-out to all the people that I met there just on Saturday.

The Juicy Bit

Thing that most people will be interested in was the talk given at 5pm when Frontier announced what they will be doing for the coming year for Planet Coaster, the launch of Jurassic Park Evolution and the big “and finally” which was what’s next Elite: Dangerous, which they have subtitled “2.4 And Beyond”!

What was made very clear, was that the coming year’s releases will be free to anyone that has already bought Horizons, so that means the coming years-worth of DLC is basically inclusive!
Starting with a teaser video, which included the Thargoid scan making a green laser sweep over the audience (very cool Frontier), the presentation got off to a great start.

The first feature announced for Elite was wing missions, which is something that the community, my own gaming group of Dead Men Walking included, really wanted to have so that our group complete missions together.

Frontier also stated that better trade data would be available in game.
They announced that one of the changes they are making to the gaming engine was improved planetary tech, which in simple terms means more variety on planet surfaces, with better textures and better landscapes. A greater variety were demonstrated by showing some slides of different types of planet which looked very impressive in the flesh.

Then they teased some new weapons. No details were given, so feel free to speculate!



Frontier announced new narratives for the game meaning new story lines to take players in different directions; They also plan to continue the Guardians storyline and the new narratives to come will have a lot of crossover with this and the ongoing Thargoid narrative.
A behind the scenes video (which I haven’t yet seen published online) gave us a peek at the Frontier offices and the design of new ships and weapons that will be coming to the game, all of which looked very interesting.
Frontier then stated that the game will be receiving “a lot of new ships”, some of which they showed us -  some of which we caught a glance of (in the previously mentioned video) all of which were completely new ships. See left-hand screen below; what ship is THAT? (Krait on right).


Now my prediction that the Type-10 Defender would be a variant of the Type-9 proved to be correct. Shown in the teaser video from several different angles, you could see that the Type-10 is a militarised Type-9, which clearly has a lot more engine power!

Credit to @EliteCast for the excellent Type-10/Type 9 comparative screenshot.

They’ve also narrowed the hull with flight-deployed winglets. The vessel shown appeared to have a ship kit fitted (spoilers!!!).


The first of the two new ships that were shown to us was the “Chieftain”, which is a Lakon Spaceways designed ship produced for the Alliance, which makes it the first alliance vessel in the game, which has a passing resemblance to the Pelican dropship from HALO. We were shown a 3D rotating textured model of the ship as it will appear in game, and while there’s been some speculation as to the size of the vessel, we were given no statistics of either vessel, so it will be quite difficult know for certain this size of these ships (other than the Type 10).


 

The second ship shown was in its early design stages and they only had an untextured model to display, however the ship will be very popular with fans of the 1984 Elite, as it is a legendary fighter from the original game the “Krait”.

Speculation Alert!

The Krait

Using captures from the videos, I have been able to speculate the approximate size class of the two new ships. Please bear in mind this is not much more than an educated guess, so don't go buying curtains based on my measurements, okay?

The sneek peek video shows a Cobra next to the Krait, so scaling the image after a bit of perspective correction, the Krait would be 42m x 51m (height unknown) making it similar in size to an Asp Scout.

One thing very noticeable on the animated render, is that the Krait has two crew positions either side of the main cockpit and clearly shows a fighter bay behind the cargo hatch, making it both an SLF capable ship and a multi-crew ship!


UPDATE: Using perspective editing I took some (rough) measurements from the video render to compare with the earlier top-down screen grab and found the Krait *might* be larger and squarer than I first estimated. Based on a 18m launch bay and 5m cargo hatch, the ship is 62m long and 62m wide.

That would make the Krait between the Asp Explorer and Fer De Lance in size, so the cost could be anywhere between 6-50M CR! We won't know, until we have more about the ships core internals. One thing from the render is the clearly visible Class 3 hardpoints on the front underside. However, there are no other visible hard-points top or bottom, so would this make the Krait a Vulture XL? The lack of weaponry would have to be balanced with something (more than a fighter bay) so is the Krait super-fast and agile? We'll find out. 

The Chieftain

The Chieftain is a Lakon ship, which kindly have the same cockpit configuration, so based on that, the ship is quite a big one!

Comparing with a Type-9, you can see that while a little narrower, the Chieftain is a good 10m longer. That makes this ship in the same size class as an Anaconda.

After getting hold of some better quality bitmaps, I redid this based on the size of the cargo hatch (which is universal) and the ships comes out much smaller, a little larger than a Federal Gunship. But it does appear to have six Class 2 hard-points and two Class 3 hard-points.

Based on my revised size estimates and what can be deduced from the pictures shown, we have two medium sized combat vessels. One aparently armed to the teeth, but with no fighter bay and the other with minor armaments and a fighter bay and some possible X factor we don't know about yet.

Frontier announced that they would be bringing GalNet Audio to the game. This means no more text-walls for galactic news. Instead each article can be played as an audio track, from the looks of it while flying the ship (i.e. out of menu).

Another big game changing and exciting announcement made was that of Squadrons. Squadrons will be in-game player groups with in-game membership, and admin tools. The squadrons will be able to purchase in game Capital ships for their group, designated as a “Carriers” which will be exclusive to the members of the squadron. I would imagine (purely speculating) these would be a specific class of megaship with large, small and medium landing pads on board. Either way this is something that gaming groups (my own included) have been crying out for.


As promised 2.4 is going to see some major revamps to existing game mechanics and core gameplay one of those being a revamp of mining, offering new mining tools for both extraction and detection of minerals and metals and the ability to carry out operations like asteroid blasting and deep mining.
Frontier showed us a concept art (which I think I’ve seen before) of a snowy planet surface, they have said is that they are working on a new lighting model and new planet surface types with localised ambient effects, like fog. The concept art was set as a target for the developers to match for the in-game graphics.

Exploration is going to be getting a major revision, with more tools for exploration - many new items are out in deep space, outside the bubble, that have yet to be discovered and Frontier are also adding a Codex for explorers to log their discoveries. Frontier described the exploration changes as having “new anomalies and content to discover out in the black”.

Lastly part of the 2.4 teaser video showed off a new class of Thargoid ship – the red Thargoid!



I’ve not covered any of the Planet Coaster or Jurassic Park Evolution as these are not Elite-related, but both presentations were amazing and while I already own Planet Coaster, Jurassic Park Evolution is now on my “Must have” list.

 

 

The Thargoids Return on September 26

Last night Frontier had a live stream hosted by Edward Lewis and alongside him was lead designer, Sandro Samarco, to herald the release of Elite: Dangerous 2.4 on all platforms on 26th September.

They showed off a CGI trailer for 2.4; which sadly did not consist of any in-game footage. As in the past with these trailers, it was very dramatic, but had little real connection to the actual game of Elite: Dangerous.

Ed talked about Thargoid lore in the game (a short recap anyway) and Sandro answered some questions about game content. If you were not one of the 3,500 (ish) people watching the stream, here is the highlight reel of what you missed.

Law and Order

The Pilot’s Federation bounty on players who kill other players is a first-step. This will be refined and the Karma system fleshed out in 2.4. The system may also be expanded to NPC kills. Nothing is ruled out at this point.

Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchy systems.

A ship rebuy Penalty now applies when a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy process.

New Ship

Sandro stated the Type-10 Defender (clearly a Lakon craft) is not the Panther LX. It’s a new ship. He didn’t answer any other questions about the Type-10. Is it a new ship or variant (combat Type-9)? We’ll find out I guess.

Above is a concept art of what was going to be the DiamondBack. Maybe as with the Imperial Ships, they'll adapt one ship concept to use for another. My thinking is that they've taken a basic type-9 heavy and made a combat variant, in the same way they did with the Type-6 Transport -> Keelback. The resulting ship would be a slow moving but very dangerous gun platform. This though, is pure speculation.

New Content & Features 2.4

Holo-Me now has multiple Save Slots for different Commander appearances, as well as new hairstyles and added slots for Eyewear and Outfits.

Synthesis can now create heat sinks, chaff, limpets and top up life support, however heat sinks require manufactured materials so you won't have an infinite supply outside the bubble.

Additional planetary bases have been added to the Colonia region for migration winners

New Content & Features 1.9

The Inbox has had a revamp with various quality of life improvements and a new look.
We get chained missions; missions that can be in several parts.
Hull/Canopy Repair Limpet controllers are now available which will enable you to repair your own and other CMDRs ships out in space.
Station outfitting now displays all options available for cosmetic items. You can preview paint jobs and other game extras with the Buy Now link enabled.
Your stored ships can now be sold from the rebuy screen to cover the rebuy if you are cash-poor when your ship was destroyed.
Exploration and the galaxy map have the following improvements:-

  • The maximum route plotting range has been extended from 1,000Ly to 20,000Ly.
  • Route plotting is much faster.
  • In route plotting there is now an option to make use of neutron star boost when plotting routes.
  • An icon is now displayed on your plotted route to show the last scoopable star before your ship will run out of fuel.

The stations now have a search and rescue contact for the new search and rescue missions. This option also allows you to hand in recovered escape pods (legally). In addition new and improved salvage scenarios have been added to support search and rescue game play.

Anti-Thargoid weapons

Confirming what was first show in concept art at this year’s LaveCon event back in June, we will be getting a new type of missile launcher which is specifically designed to combat Thargoid technology. Shown in Medium and Large hard-points, it will be the first missile launcher in Class 3 - The question is, can you use those missiles on anyone (not just Thargoids) and are they dumbfire or guided?

We will also get a new countermeasure to protect our ships from Thargoid EMP weapons. This was shown as "being deployed". Since all Utility Slot items are "always on", I'm not sure how you would activate this in game if it wasn't always on.

These were all shown off with a CGI video trailer for 2.4 titled “Commander Chronicles: Retaliation”, which demonstrated the importance of ZombieLand Rule #2 – “The Double Tap”. Don’t be stingy with those Thargoid-killer missiles or the target will regenerate fast and will kill you with extreme prejudice using their own nasty looking warheads.

Because if you don’t, you’ll be making “Dale Face” all the way to the rebuy screen...

 Interestingly, the video showed the Target Lock on the Thargoid ship showed the ship as "Thargoid Interceptor - Cyclops Variant".

LaveCon 2017

LaveCon 2017

I couldn’t stay at the Sedgebrook Hotel for this year’s LaveCon, as my budget was rather limited, so instead my sons and I jumped into the car early Saturday morning and made the long drive from Maidstone in Kent, up around the southside of the M25, up the M1 to Northampton. We arrived a little after 9.20am. The hotel is on Country lane the “other side” of Northampton town from the M1, so it is quite rural.

Checking in

We walked into the main hotel lounge/bar where for the past few years, the convention reception desk (manned by volunteers) was located. Neither of my boys (Alistair 17 and William 15) had been to a convention before, so they were rather excited to get their badges and lanyards.

After looking at the event schedule for day, we decided to sit in on the welcome introduction in the main hall. The Lave Radio presenters welcomed everyone and ran through the list of activities and events, with the associated banter and heckling “MUG!”.

In 2015, the LaveCon event featured a live Episode of “Dockers” in which a David Braben-like character would smash a 1Direction mug every time the audience shouted “mug”. As a result, “for the mug” became a trademark phrase of the Hutton Truckers player group. There’s a lot more to the story and the Hutton Orbital guys can tell it better, but no LaveCon is now complete without some yelling of “MUG!”.

When the presentation was complete, the first thing we did was go out to the convention desk and sign up for a 12pm game of Artemis Starship Bridge Simulator. More on that later…

The LAN Room

As we had a little time to kill, we wanted to explore, so I took the boys to the far end of the hotel block where the Local Area Network gaming area was set up; the LAN Room.

Last year, I ran a virtual reality shipyard in the LAN room, so this year it was a bit strange being spectator!

My older son soon found the multiplayer projection screen which was running Gang Beasts! and Speed Runners. Alistair is seriously competitive, so he jumped straight in.

William was enticed to have a go at being a fuel rat. What's a fuel rat? The fuel rats are an in-game group within the Elite universe who will fly to anywhere in the galaxy to rescue ships that have run out of fuel. Their motto is "We have fuel, you don't". Playing on an X52 setup much like my own, William performed a real-life in-game rescue of a stranded commander. Flying six jumps out to a stranded Cobra, he manoeuvred around the star to leave super-cruise in the same location and deliver enough fuel-limpets to get the other ship safely back to a station. If you want to know about joining the fuel rats (or getting rescued by them) their website is here.

Before very long, I had to cut them short, as it was already 5 minutes to 12pm and our Artemis game was due to start. We made our way to the “top” end of the hotel in the older part of the building and sat down in the Artemis room.

Artemis

Imagine the bridge of the Starship Enterprise. Now imagine it manned by uncoordinated buffoons, with no clue what they are doing. Then you’ll have the general idea of Artemis.

There are six or more ship positions. The Captain, who can see everything, but can do nothing. Then the Helm, Weapons, Engineering, Science and Communications who can carry out their own isolated tasks, but cannot see the whole picture and rely on the Captain to command and co-ordinate.


"Captain Will" took his position with brother Alistair on weapons and myself on Helm, with other attendees on the remaining stations. This year, there was a lighting rig connected to the game, so raising shields turned the room blue. Red alert caused flashing red lights and so on. Very atmospheric!


We were fairly disastrous in our mission, having survived, but running out of fuel and leaving our starship helpless and adrift after all our space stations were blown to dust by space pirates and only managing to kill our pursuers by circling a minefield. It was a lot of fun though.

Bar snacks!

By the time the Artemis game was done, it was gone 1pm so we headed to the bar area and ordered food. The boys had a game of pool while we waited for lunch to arrive and then tucked into some very nice fresh-made pizzas and an angus steak burger, both with chunky chips.

William took a few slices of his pizza home and had them hot for breakfast on Sunday!

The lounge area had leather sofas and coffee tables all over, with a huge selection of board games for anyone to play. The room also had tea and coffee machines with a fridge full of soft drinks underneath. We didn’t go thirsty! The lounge was full of people at all times, chatting, gaming and socialising as well as propping up the bar.

We finished lunch just before 2pm, so we headed into the main hall for the Frontier Q&A presentation.

Frontier Reveals more about 2.4

The boys and I got a seat near the front and we waited for the fun to start. Which it did almost straight away.

David Braben (who did not attend) had a personal message for the LaveCon attendees, but no amount of sweat from the back room. Could get it to play! We either got picture or fluctuating audio, but not both at the same time. After five or six attempts and a long delay, Ed and Zac decided to skip it and start the proceedings. We never did hear what Mr. Braben’s message was… ...the men behind the curtain looked stressed!


Edward Lewis announced that those attending would receive three new ship skins exclusive to LaveCon. These were for the Python, Type-9 Heavy and Imperial Cutter.



After some clapping and cheering, the Frontier panel were introduced by Ed and the presentation began. The video is available here.

Sandro Samarco kicked off with a talk about the coming Thargoid menace in 2.4.

We will be getting new weapons and modules to combat the Thargoids. But it won’t just be about pew-pew! Sandro Samarco said (from my notes) that we would need to study and explore their ecology, science and technology. That they would be truly ALIEN in their responses to us.

He then flashed us some concept art and renders of new devices and weapons. I can only theorise, but the first item looks like a defensive utility module item, so maybe a Thargoid EMP shield? The other weapons looked like rocket or missile launchers; high velocity projectiles that would not be defeated by EMP, I would hazard to guess.



Thagoid EMP defence?


Hull repair limpet?


Anti-Thargoid missile or rocket launcher?

Sandro confirmed that we would be getting hull repair limpets in 2.4 and a new sythesis for making them while out in deep space.

Adam Woods announced a of quality-of-life feature for the menus in 2.4 - filters for the inbox. Another screenshot appeared to show a four-part chained mission.

Steve Kirby announced that there would be a new search & rescue menu in stations, where salvage and recovered cryo pods can be handed in for reward. This means they are no longer black market items.

Finally Sandro announced some changes to crime and punishment for 2.4, first the Sidewinder exploit will be removed. Now when you die with a bounty on your head, the rebuy will always be the cost of your most expensive ship. So if you've been naughty in your Corvette, dying in a Sidewiner will now cost 30M CR, not 300!
If you kill a human player, in addition to the normal bounty you'd get for an NPC, you will also have a Pilot's Federation bounty added to the tally.
And a little good news; if you have been destroyed and lack the cash for rebuy, you can now sell your other ships remotely to make up the rebuy cost.

After Frontier's presentation, there was then the annual Q&A session.

Because of D-d-d-d-david Braben's message overrun and the general enthusiasm in the hall, the Q&A had barely started at 3pm when our second game of Artemis was booked! So the boys and I sneaked out of the hall early. I knew from the past two LaveCon's, no amount of squeezing would get any more info out of Frontier's panel, so I wasn't too worried I'd miss anything. I had this confirmed later by another CMDR.

Second Game of Artemis

When we arrived at the Artemis room, it was of course deserted! Another person joined us, an author who was doing a reading for one of the writers panels. Her name was Anna Smith Spark.
After a few minutes, the Artemis game organisor managed to tear himself away from the Frontier Q&A and get our game started. Anna told us that she had no experience of computer games, but we did no better or worse than we had done in the earlier game. We ended up adrift and out of fuel....

Where's my Krait?

The CMDR who managed the Artemis sessions was busy building a paper spaceship during our game and I recognised it as a Krait. He made a small one first with A4, then proceeded to use copious amounts of whiteboard paper to construct a 18" version (seen part completed below).

I asked him what it was for and he explained that he presented a Krait model (in one form on another) to Frontier every year to remind them that his favourite ship from the original game was still missing from Elite: Dangerous.

This year it turned out to be Ed Lewis's turn to get ambushed which was why he didn't look happy to have been gifted with the model!

Game Cab

Back down in the LAN room, while Alistair was busy slaying everyone at Gang Beasts (did I mention he was competitve?) Will was trying out the GameCab Elite setup. GameCab are a UK company that makes custom desks for gaming. Their website is here. The desk was really cool, with side-pods, a pull-out keyboard rack and built-in chair vibration and Will claims "very comfy", so this is on my "man-cave" list for when I am not broke!
They were at LaveCon last year, so I'd seen the setup before, but I thought it would cost £1,000s but actually the basic setup was £400, which did surprise me. That's less than a mid-range video card! Anyway, this year they had a new USB keypad with custom Elite keys. Drop landing gear? There's a button for that!


The games room

Between the main lounge and the VR room, was the games room. Every RPG and board game you've ever heard of was laid out in there and quite a few I've never heard of! Another thing they had was glitter tattoos. Yep, LaveCon has everything! William and Alistair both got them, while I demostrated my poor eyesight with Elite Darts. Two "nil point" and a "100" scored! Terrible.

Virtual Reality Room

William wanted to try out some VR games with motion controllers, as we have a rift but no motion controllers. Alistair had a crack at Elite on one PC while Will gave Job Simulator a go.

Alistair had a successful mission, but found watching William playing job simulator more entertaining!

Saying goodbye

We had been sat behind Kate Russel at the Frontier presentation and Will wanted to catch up with her to get a selfie. He'd met her at the 2014 Elite: Dangerous premiere event, where she'd been great and in 2015 I'd managed to have her sign a copy of her book, "Mostly Harmless" for him, which he loved. We managed to catch up with her and Will got his selfie.
This time Kate wasn't armed and Will was a bit taller! Liek I said at the start, the Elite community is great.

2.4 "The Return"

The Thargoids are coming!

Frontier have announced that the next update to Elite: Dangerous will be released in Q3 of 2017 and will be titled "The Return".

This new update will be bringing the Thargoid race back to the Elite universe with a vengeance! They will require new weapons and new tactics to survive and exploration to discover their origins as well as research to discover their weaknesses and study their technology. The human race is not prepared…

The teaser trailer Ed Lewis showed us on the E3 LiveStream this evening showed an Elite: Dangerous logo being overflown by a number of octahedral alien craft and then being slowly corroded by a green glowing crystalline fungus. All very atmospheric and creepy!

It's wabbit human season

Ed topped off his stream by globally broadcasting to all players of the game that the Thargoids are back!

"This is an urgent message from Commander Edward Lewis. There are forces out there who do not want you to know the truth, but I have to make this public. I found a ship in HIP 17044. A Federal Capital ship, shot to pieces. They were carrying the data the Feds stole from Professor Palin. The crew is dead, but they discovered something important about the Unknown Ships. There is a beacon in the wreckage broadcasting a message, over and over. It proves what we suspected. They are back. And the whole galaxy needs to know. The Thargoids have returned."

To find the wreck site and beacon...

Travel to HIP 17044 and fly to the second planet (around 1,800 ls) then set a heading for the Asterope system, some 52Ly away but continue in super-cruise for a further 10,700ls until you see the unregistered comms beacon and distress call.


When you drop into normal space, you will see the wreck site. There are a destroyed fleet of Federal ships, some on fire and a green mist in the space around them. Spooky..

"Why the damage doesn't look too bad from out here!"

Avatars, crowded cockpits and zero-g cats

buggyThe third and fourth quarter of the year are set to bring us the most anticipated features of Horizons and some mystery as well.

 

2.3 – The Commanders - Coming Fall 2016

“Team up and stand together. Forge your own identity with the new Commander Creator, then share your bridge with Multi-Crew and fly with friends.”

We’ll be able to fly with up to three other human commanders aboard our ship, operating different stations – weapons, navigation, the pilot’s controls and ... what else? It has been said that a single ship with multiple crew-members would be “as formidable” as the same number of ships in a wing. How that could manifest will be interesting to see.
This update will bring us the commander editor, allowing us to make our own avatars with beards and big noses and with multi-crew, we’ll be able to show them off to our wing-mates.

I pause to wonder if features are gender locked; could I have a bearded lady avatar? Give me something to “hang on to” as Lord Flashheart would say. Lipstick and eyeshadow for the gents? Oh, eighties glam in the 34th century!

At this point we cannot even guess how things like ship rebuy, or trade profits are handled when playing with multiple commanders on a single ship. How will the “guest” commanders get on board? Will we see them dock and walk into the cockpit, or will they just “pop” into existence? What do they see when boarding?

2.4 – ????

“A secret to be revealed in Elite Dangerous: Horizons’ final expansion!”

So, no idea on what the end-of-year update will bring. Sandro shirts for your Avatars? A bobble-head of your own ship? Tractor beams? Weather on planets? A ships cat? Zero-G cat litter. Maybe not.

What would I like to see? Ship-to-ship docking; not boarding at this point, just docking. Why? Mega-ships, too large for stations could be docked with, to exchange cargo/passengers. This would make the “seeking goods” ships more hands on. We could take guests to that wedding we keep hearing about. Explorers could dock with mega ships that are “mobile outposts”.

I guess we'll have to wait until November to find out!