I made it to LaveCon again this year with my two sons. Like going to a reunion party of strangers you've known for years, LaveCon is an event like no other.
Please accept my sincere apologies if I forgot your name or didn't post your photo. So much happend Saturday, that it's a whirlwind. I didn't take nearly enough photos or talk to nearly enough people.
Docking permission granted
We drove up to Northampton on Friday afternoon and rolled up at the hotel in the early evening. After check-in and a bit of unpacking we went to the bar lounge, which is the social hub of LaveCon and got some food!
In the bar, John Stabler (Lave Radio presenter retired) was setting up a projector, so my son Alistair and his friend Sam helped get the projection going with the miniature SNES, while John put up the screen. We then had a few games of Street Fighter (which I lost) and then the boys played Mario Kart - to test things were all working you understand.
My sons dispersed to the LAN room and bar, respectively, so I sat down with Colin Ford & Grant Wilcott of Lave Radio and a group of half a dozen others in the bar lounge and joined in a bonkers card game of something (not sure if this is correct) named "We didn't play-test this game". It made no sense even after a few vodkas! Anyway it was a lot of laughs and I turned in around 1am.
No loitering!
I had set an alarm for 8am on Friday night. But after taking off my glasses (and possibly the drinks my son insisted I have) I managed to see a "Weekday" alarm. So I woke up to sound of housekeeping checking rooms! Eeek! Time? 9am! Damn. Washed & dressed as fast as possible and headed for the restaurant, luckily breakfast was served until 9.30 at least, so I got myself a full English. The three boys William, Alistair & finally Sam, joined me before the restaurant closed and all were fed.
Docking is dangerous
After breakfast we went for a walk in the hotel grounds and just enjoyed the air for a bit, before trying some "Hutton Orbital Docking Darts". This is a game some of us had played before. You have three coloured darts a "small", "medium" and "large" dart. The idea is a small dart can "land" on any pad, a medium can use a medium or large pad, and the large dart can only "land" on a large "pad". Hitting the wrong pad gets a penalty, the correct pad a score and a miss gets nothing (sorry if I've got any of the rules wrong).
Will didn't score too well, neither did I, but Alistair scored 1300 points, which was the days best score at that early point.
Just inside from the darts was the games room. Inside (which I stupidly didn't take any photos of) people were playing board games and miniatures. William was rather taken with a Fallout based game as this is a subject he is really interested in.
Colin Ford from Lave Radio had his Elite miniatures game out and the tiny painted scale models of Elite: Dangerous ships were a sight in themselves.
Because we were only staying the one night, we had to check out of our rooms, putting everything back in the car, except I had a couple of things for the charity raffle. One was a ship scale chart (A0) and an A2 blueprint poster. I dropped off the poster with Karen Fishwick (the awesome lady who organises the LaveCon event every year) and attempted to put the large poster on display - unfortunately the hotel didn't have any string and I'd not been able to bring any - in the end we improvised a hanger from three lanyards and put the poster on display in the bar's conservatory for all to see.
My raffle contribution wasn't the only community effort hanging on the walls. CMDR BeetleJude (Jude Walker) had an amazing array of hand-painted illustrations on display. Below is a photo of just a few of them.
Jude donated her works to charity and they were auctioned off over the weekend raising over £750 for the Special Effect charity.
During the morning we had the LaveCon welcome from Lave Radio in the hall and after that had finished the Frontier team started to arrive. Paige, Sally, Zac & Will from the community team as well as a contingent of "behind the scenes" staff.
The hotel was laid out as below (from memory):
Going old school
Our next stop was the retro gaming room, run by the most excellent Stephen Usher. We had a crack at getting high scores on Arcadians as there was a competition to win a space invader plushy and I had a go at Asteroids while the boys tried out some Acorn Archimedes games & Atari titles.
Not bad getting 3rd after 35 years without practice!
The morning was going fast and with an Artemis session booked for 1pm, we headed to the restaurant for lunch.
We come in peace, shoot to kill!
Artemis. How do you describe it? It's a PC game for up to six players. A captain who gives all the orders, but has no control. Then five computer stations: helm, engineering, communications, science & tactical. The various stations report to the captain & do what he says (mostly) but cannot see what any of the other stations see. Only the captain has the whole picture.
The result? Star Trek: Incompetent Pure comedy and tremendous fun. On our 10 minute test run our ship was attacked, dragged away by and destroyed by a space dragon! A space dragon for Kirk's sake!
Our live attempt ended when we (after a successful run of combat) finally took the "mission" from DS3 to collect a message from a ship in far flung sector, however planted on the the ship with the message was a booby trap, which exploded as we approached, taking our ship out in the process. BOOM! Game over man, game over!
The LAN room & VR
Not very visible in my plan and at the end of the hotel complex, was the LAN room. There was supposed to be a VR room (near the panel room) but to be honest there was such a large VR headset contingent in the LAN room, the VR room was somewhat redundant this year.
Alistair scared the snot out of himself playing a haunted mine train VR game (girly squeals of fright!), while Will sat down with the Tenth Doctor to discuss their shared interest in Cities Skylines.
A number of commanders had their - fairly awesome looking - PC's set up around the LAN room and more of them seemed to have Virtual Reality setups than didn't. In the corner a CMDR from Canonn research, wearing a burn-spotted lab coat (whose name I should have written down *kicks self*) was running a 3D printer making Canonn Research key-rings and demonstrating VR on a headset not available in the UK - he'd imported it from the USA.
The CMDR also showed me a two part Asp Explorer model around 25cm long assembled, which tool 40 hours to print! One day my blueprints will be 3D prints!!
He is the one who knocks writes..
Drew Wegar was set up with a small bookstore in the conservatory below the lounge bar and was signing and selling his books Elite: Reclamation, Elite: Premonition & The Shadeward Saga. My personal favourite is Reclamation because the opening chapter is pure cinema in your mind. Drew told me that he found Reclamation the easiest to write. I sat down with Drew and had a nice chat. I've met him at a number of Elite events over the years and he is a really nice guy.
The Frontier Panel
In past years Frontier has mostly presented some new feature of the game, but this year was slightly unusual in that the first presentation was a special edition of "Discovery Scanner" from Dav Stott which delved into the details of the changes made to the game last year in the Beyond update. What Frontier were trying to achieve in changing the BGS to use six factors of influence instead of three while retaining a similar end result, what came out of the changes and the modifications they had to make in order to get the desired results in a live environment, which included new factors added in the Q4 update. It was a fascinating peek behind the curtain of Frontier into Elite's ongoing evolution.
September update (Q3)
Frontier outlined the content of the next minor update in September which will contain a voiced tutorial (guided missions) for new players in the game, including flight course, navigating & using super-cruise (faster than light travel), some combat tutorials at a derelict mega-ship and finally a tutorial on interstellar travel in hyperspace.
Frontier then announced that the PC version of the game would be getting a new way of purchasing in-game cosmetics. The console platforms will also be changed to come into line with the same thing. The game will have an in-game currency called "Arx" which can be purchased in the Frontier store or, critically different, earned in game. This Arx credit can then be used to buy skins, decals, bobble heads etc. in the game within the cockpit UI. Whats more, the appearance of your ship will be possible to modify when in flight, so explorers won't have to return to a station to change that dull old skin, but instead can buy and apply the newest paints at Beagle Point!
The currency was named "Arcs" at concept, but then it was discovered Star Trek online already used "Arc Points", so there was a long discussion with many different names examined and discard before returning to the original name, with a different spelling. Arx is not an acronym and doesn't stand for anything. I did ask, but apparently "Space Wonga" wasn't considered. Maybe next time. Also worth noting is that I believe Frontier said the Arx points in the screenshot were not necessarily what the items featured will cost when it all goes live in September.
December update (Q4)
Frontier ended their presentation with "before we go, here's a little something from our December update" and showed this video.
"Massive frame shift disturbance detected!"
It features a short teaser of the squadron fleet carriers delayed from last year's Q4 Beyond update showing them in game. Frontier gave no more details than this.
All details of Frontier's announcement have been posted on the Frontier forums here.
Group photo
After the Frontier panel finished their Q&A session a little after 3.30pm, everyone filed outside for the annual attendee photo. This year I was better prepared and was outside and ready with my drone in the air waiting when everyone came out into the hotel gardens.
The photo from my drone here is full size, so you can download it. Feel free to spot the top of my shiny head or see what facial expression of your I managed to capture if you were in the photo.
My favourite picture was the one I took to include our "official" LaveCon photographer, Oliver - who never gets to be in the photo at these events - and even Chris "Fozza" Forrester's Mavic Pro drone is seen flying though the picture. We had a pre-agreed height restriction so there was no danger of mid air incidents, so the UK drone air-safety record remains spotless! (suck on that BBC/Horizon)
William went back to the LAN room, as Alistair & Sam had taken advantage of the rush to the Frontier Panel to get another cheeky game of Artemis in at 3pm, so they were still busy doing their own thing.
Cards on the table
William had brought his "Cards Against Humanity" game with us and I had promised Adam Woods a game, so getting on for 5.30pm we started a game with my three reprobates, Adam, a chap from the LAN room William had made friends with (and his son) and a young lady also from the LAN room.
Cards Against Humanity is a game where you have 7 white cards filled with bizarre and sometimes highly inappropriate statements. Each turn a new player draws a black card from the deck and reads aloud the question or statement on the card - a bit like Blankety-blank - "My father has a smile when he returns from the shed with *blank*" Answers could then range from "Tomato sauce" to "The perfect plan for child murder". You get the idea. The player whose turn it is to deal, judges the winner on which answer (no matter how morally wrong or weird) made them laugh or caused the most outrage.
Adam Woods was not there in an official capacity and if anyone asks, he wasn't there. You didn't see him, right? Sally? Zac? You saw NOTHING. 'kay?