Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

All the dirt on 1.6

Releases and platforms

  • Horizons will be released as a BETA on the PC week ending May 8th (so any time that week).
  • The full update for both the core game and Horizons will ship in June.
  • Horizons will be released for the first time on XBOX One in June with or shortly after the PC release.

For details of the Horizons content click here

Elite: Dangerous 1.6

Galaxy map

  • Named bookmarks. Select a system and pick a name.
  • Filter for political states of systems. War, Boom, Bust etc.

Visual changes

  • Visual effects for weapons fire now scale with the class of weapon. Bigger gun = bigger flash.
  • Improved graphical fidelity of asteroids in rocky and icy rings.

More weapons in larger classes

  • Large multi-cannon (Class 3).
  • Huge multi-cannon (Class 4).
  • Huge beam laser (Class 4), which fires four beams in rapid cycle.
  • Huge pulse-laser (Class 4).

Missiles

  • Missiles are getting a small increase in shield damage and splash damage (which damages modules and hard-points).
  • Missiles do not penetrate hull, so unless you target Power Generator, they will disable a ship rather than destroy it.
  • Missile guidance has been improved.

NPC changes

  • Improvements to skill level.
  • Security ramming fixed.
  • "Roll of death" fixed.
  • Higher security systems now have stronger security response.
  • NPCs can use Engineers modified weapons.
  • NPCs will no longer keep approaching you about a mission.

Missions

  • Missions are now affected by a system’s political state. i.e. war would generate weapons smuggling and assassination missions.
  • Completing missions will build reputation with minor factions and will introduce you to higher people with that faction.
  • Minor factions will now be represented by individuals with avatars.
  • Pilot federation rank will determine who you deal with in a faction and how they behave towards you. Your reputation also influences who you deal with.
  • Navy missions for Federation and Empire are being overhauled.
  • Your reputation with a faction will be visible on the mission board.
  • Criminal factions will offer more illegal missions than other factions, but all factions will offer some illegal missions.
  • Difficulty and rewards for missions are affected by the CMDR’s rank. New players won’t be asked to assassinate an Elite Anaconda.
  • Mission rewards won’t just be credits. In Horizons, you may receive materials needed for Engineer modifications. Other rewards are not yet revealed.
  • Missions follow a new set of templates for 1.6/2.1 with branching and multi-part missions. This affects Naval Ascension missions as well.
  • Mission branches will affect rewards. Mission timers may change on different mission branches and time may affect reward.
  • A new rank of "cordial" has been added between Neutral and Friendly for factions.
  • Missions may be given out in space by a faction representative.
  • Mission brief will list any equipment required, such as interdictor or scanner.

Exploration

  • Ships can now scan Nav beacons to get system map without a discovery scanner.
  • Exploration data obtained in this way from Nav beacons cannot be sold.
  • Unidentified Signal Sources are being changed.
  • Nav beacons contact information on locations of salvage and other signal sources to assist missions.
  • There is a new approach mechanic for Points of Interest.

Station outfitting

  • A more graphical tiered interface.
  • Statistics on each module.

Communications

  • Stations now have a traffic controller who hails incoming ships.
  • Each commander is addressed uniquely by the ship manufacturer and first three letters of their CMDR name. e.g. "Lakon Alpha Romeo India you have permission to dock"
  • Hostile commanders will be warned that they will be fired upon.
  • The voices used by stations vary around the galaxy.
  • The communications inbox is used more. Mission related messages will appear in your inbox in super-cruise as well as normal space.
  • New commanders will be given a welcome mission in their inbox. This is optional.

Small ships

  • Thruster upgrades for Class 2 and 3 thrusters.
  • This makes smaller ships faster.
  • These will cost "in the low millions".

Mining

  • Ice rings can now be mined.
  • There will be ice mining missions.
  • Ice rings contain new materials – some of which will be needed for Engineers
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