Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Elite for the XBOX is good news, right?

funny_gif_collection_19What’s the fuss about? We’ve known for a long, long time (since March) that a console version of Elite would surface, since there’s a market there and Frontier are not a registered charity, so why the vitriol and outrage?

Well, probably for the same reason a parent gets angry when they see their child is playing on a console when their homework isn’t finished.
Elite: Dangerous isn’t finished yet, but Frontier appear to have moved on to platforms new. For some people, that’s a signal that they've been forgotten. They feel like Frontier have walked away without finishing the game.

I don’t think that’s the case, but because Frontier have been very tight-lipped about their future plans, people fear the meaning of this announcement. To misquote some green bloke:-

Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to questionable forum posting..

What do we really know? Not much. Which is the problem.

Well, as I’ve said above, Elite isn’t finished. I’m not talking about the Planetary Landings or Ship Exploration expansions which we know we won't be seeing "SoonTM", but the core game.

  • Ships previously promised and teased are still missing (Panther, Dolphin, Corvette, Beluga, etc.).
  • PowerPlay is (IMO) at a “first draft” state and needs some work.
  • Elements of the game are unbalanced and need review (i.e. Wing combat bounty).
  • Elements are totally missing, such as passengers; without which what is the point of the Orca?.
  • Exploration needs love, mining still has kinks. Private groups are dead if the player who created them stops playing (no way to set another commander as a group admin).
  • Variety is missing. With procedural generation I expected to see not just a different collection of planets in each system, but a variation in station exteriors and interiors everywhere I went. Currently we see generic station 1 or white station with pink holographics on very rare occasions – and that’s it; beautiful, but the same. I had hoped to see stations with dirt, damage and junk outside. I expected to see rich wealthy systems with more neon, bright, tidy interiors with lots of Orcas running VIPs around and in poor systems or mining colonies, I would expect to see dark and dirty interiors with variations in litter, graffiti, faulty pads etc. with lots of type-6’s and type-9’s ferrying goods.
    If I drive 25 miles, I’m in France where they speak another language, drive on the other side of the road and drink coffee so strong you get heart palpitations drinking it. In Elite, I fly 240 light years and the only difference between the interior of the Coriolis I left and the Orbis I arrive at, is the name-plate. Even the pads are the same uniform blue-green colour!
    We need variety. The promise of procedural generation fulfilled.
  • There is no group identity – Wings are transitory and there are no clan tags or playing in Open Play under a group name; you cannot even name your private group (why?). These are elements present in most multiplayer games, and have been for a very long time, so are not unreasonable to expect.

Anyone who’s ever watched any sci-fi like Firefly or Star Trek would expect to see certain elements in a space game that are currently not present in Elite. In 1984 we had Thargoids aplenty, but in 2015 we have three types of signal source, with very predictable content. Where are the salvageable wrecks? Where are the comets? Where are the abandoned ships? Where are the flotillas? Unmapped outposts? Pirate outposts in asteroids like those teased long ago? So much possibility as yet gone unrealised.
We have USS’s but they are random, not procedural so if I find canisters floating near Leesti, I cannot direct my friend with a cargo scoop to go there, because they are not really there, being entirely transient within a single player instance.

You could argue that none of this is essential, but the lack of these things shows.

I have a lot of faith in Frontier and I believe that we will see a lot of these things. When though, is the million dollar question?

So if people get riled at “Call of Spaceship Duty” for XBOX, while I’m not one of them, I sympathise with their frustration rather than ridicule it.

David Braben Speaks - Two Diamondbacks and no module sales tax

Today's 4pm "Ask Me Anything" session with David Braben yielded some interesting snippets.

Firstly, there's now two Diamondback ships - the Scout (56K CR) and the Explorer (2M CR).

The Explorer has a base range of 14Lyr upgradeable (without downgrading shields or going weapon-less) to 32.6Ly!


Secondly, there is not going to be a 10% surcharge on module sales in the next release. The "module sales tax" may come later, but only after consultation it would now seem.

Another helpful bit of information came after this question:
Will Frontier be making official videos covering the ins and outs of Powerplay?
"Yes. Coming SoonTM."

HighResScreenShot_2015-06-03_14-11-40

The Scout (rear) and the Explorer (front) are the two Diamondback variants

There are two Diamondbacks. The Diamondback Explorer is the ship we showed in concept art back in April, and the Diamondback Scout is a cut-down cheaper ship made by Lakon for the Federal military.

There is this 10% module sale penalty elephant in the room. What does David Braben think about it?
"There are a few different things here. We should probably have had something in for this at the start, but we need to do something. We understand some of the complaints - particularly about swapping ship load-outs. I also think we should have discussed it beforehand - but given how many things there are in Powerplay, we simply didn't call it out. This is a bone of contention amongst our designers - and we will do something in the future. There should be a cost to this - but that is for another day. So some news - we will be reversing this change shortly (or 'soonTM' as Michael B would say...), so to be clear this aspect will be as it was before in the public release. This is a beta after all, and we want the best experience for everyone."

Powerplay Beta. The Benefits of Power

powerplay_thumb I previously made a list of all the pros and cons of the ten powers in Powerplay, but I have now had time to compile the other penalties and benefits of each evil overlord.

This is to accompany my previous post here

To quote CMDR Albert...

"Basically if you are a trader, Edmund Mahon is your man for agricultural goods and Li Yong-Rui is your person for High-Tech goods.
Archon "the Undefined" Delaine is your drug dealing pimp and the pirate's friend.

Zachary Hudson (Federation)

Benefits: Bounties awarded are increased by 20% in controlled or exploited systems, increased by your standing level 3, 2 or 1 to 30%, 40% or 50% reduction respectively. In Empire/Alliance & others security 40% less. In Federation security is 20% higher and weapons are 10% off. In controlled systems Imperial slaves are banned, Shipyards all stock Diamondback and Dropship, weapons are 10% off and security is increased by 30%.

Felicia Winters (Federation)

Benefits: Any positive influence change increased by 10% in controlled/exploited systems, increased by standing 3, 2 or 1 to 15%, 20% or 25% respectively. In Federation 20% more security, double production/consumption of basic foods and medicine and imperial slaves are banned. In Alliance/Independent doubled production/consumption of basic foods and medicine and imperial slaves are banned. In the Empire Imperial Slaves are 10% increased in cost.

Arissa Lavigny-Duval (Empire)

Benefits: Bounties awarded increased by 20% in controlled/exploited systems, increased by standing 3, 2 or 1 to 30%, 40% or 50% respectively. In Federation/Empire/Alliance/Independent bounty 20% more and black markets pay 20% less. In controlled systems fines/bounties are doubled, pay outs for bounty 20% extra, security increased and black markets closed.

Zemina Torval (Empire)

Benefits: Trade profit in a controlled/exploited system is rewarded with 5%, increased by standing 3, 2 or 1 to 10%, 15% or 20% respectively. In controlled systems 20% off Imperial slaves and mined materials. In Federation/Alliance/Independent 10% reduction of price on mined materials. Imperial ships available at all shipyards. In the Empire production/consumption of Imperial Slaves is doubled.

Edmund Mahon (Alliance)

Benefits: Trade profit in a controlled/exploited system is rewarded with 5%, increased by standing 3, 2 or 1 to 10%, 15% or 20% respectively. In controlled systems 20% off hull reinforcement/cargo racks and 10% off agricultural goods and equipment. In Federation/Empire 50% reduction of production/consumption and 10% price increase of agri-goods. In Alliance/Independent 10% price increase on agri-foods, 10% price decrease on agri-equipment and 4 times consumption of both.

Denton Patreus (Empire)

Benefits: In Federation/Alliance/Independent 10% off high-value goods to cover new taxes. 30% extra consumption/production of high-value goods. 10% extra paid for high-value goods. In controlled systems Imperial slaves are legal. Imperial ships 10% off.

Aisling Duval (Empire)

Benefits: Any influence change is increased by 10% in controlled/exploited systems, increased by standing 3, 2 or 1 to 15%, 20% or 25% respectively. In Federation/Empire/Alliance/Independent slaves banned and production/consumption of high-value goods increases. In controlled systems imperial slaves are illegal. 10% extra on high-value goods. Security level raised. Increased production/consumption of high value goods.

Li Yong-Rui (Independent)

Benefits: Ship insurance cost is reduced by 5% in controlled/exploited systems, increased by standing 3, 2 or 1 to 10%, 15% or 20% respectively. In controlled systems price paid for high-tech goods 20% extra and all shipyards will stock Cobra, Diamondback, Asp and Python. Outfitting discounted by 15%.

Archon Delaine (Undefined)

Benefits: Bounties/fines incurred are reduced by 20% in controlled/exploited systems, futher by standing 3, 2 or 1 to 30%, 40% or 50% respectively. In Federation/Empire/Alliance/Independent security is halved and black markets pay 20% more. In controlled systems all weapons, slaves, narcotics and medicines are legal with huge increase in production. Always a black market paying an extra 25%.

Pranav Antal (Independent)

Benefits: Positive influence change is increased by 5% in controlled/exploited systems, increased by standing 3, 2 or 1 to 10%, 15% or 20% respectively. In Federation/Empire/Alliance/Independent black markets pay extra 20% but fines 50% more. In controlled systems all black markets closed, fines/bounties are double and all Narcotics, slaves and most medicines are illegal.

Powerplay Beta. Shopping for power

powerplay_thumbI’ve done some research to ascertain some hopefully relevant information about the ten powers. Not just what cool toys they offer as perks to allies, but how far their homeworlds are from Founders World, what their goals are and what trade is like in their neck of the woods. Or not, in one case!

Perks are available to allies after four weeks where they have rating 3 (top 50%).

Trades were calculated using a Thrudd search for profitable trades of 30Lyr or less in a 30Lyr range of the ally homeworld.

What are the pros and cons of each power? I have no clear idea but after running around for Aisling Duval for a few days, I'm out of pocket and don't feel I've gained anything. Clearly the simulation of politics is working perfectly!

Zachary Hudson (Federation)

Ethos: Preparation/Combat, Expansion/Combat, Control/Combat
Perks: Pacifier Frag-Cannon (large frag cannon with decreased damage but increased range and tighter spread)
Homeworld: Nanomam – 82.03LY From Shinrarta Dezhra
Current best trade: 20.01Ly         2255 CR Total

Felicia Winters (Federation)

Ethos: Preparation/Social, Expansion/Finance, Control/Finance
Perks: Pulse Disruptor (medium pulse weapon, causes module malfunction)
Homeworld: Rhea – 56.03LY From Shinrarta Dezhra
Current best trade: 20.26Ly         2304 CR Total

Arissa Lavigny-Duval (Empire)

Ethos: Preparation/Social, Expansion/Combat, Control/Combat
Perks: Imperial Hammer (multi shot rail gun)
Homeworld: Kamadhenu – 135.68LY From Shinrarta Dezhra
Current best trade: 24.24Lyr       1661 CR Total

Zemina Torval (Empire)

Ethos: Preparation/Finance, Expansion/Finance, Control/Covert
Perks: Mining Lance (mining lase capable of inflicting combat damage)
Homeworld: Synteini – 27LY From Shinrarta Dezhra
Current best trade: 19.04Ly         2087 CR Total

Edmund Mahon (Alliance)

Ethos: Preparation/Finance, Expansion/Finance, Control/Finance
Perks: Retribution (small laser beam causes enhanced heat damage)
Homeworld: Gateway – 94.17LY From Shinrarta Dezhra
Current best trade: 29.42Ly         2250 CR Total

Denton Patreus (Empire)

Ethos: Preparation/Finance, Expansion/Combat, Control/Combat
Perks: Advanced Accelerator (specialist plasma weapon)
Homeworld: Eotienses – 123.55LY From Shinrarta Dezhra
Current best trade: 14.95Ly         2376 CR Total

powerplay_2

Aisling Duval (Empire)

Ethos: Preparation/Social, Expansion/Finance, Control/Social
Perks: Prismatic Shield Generator (particularly strong shields)
Homeworld: Cubeo – 196.28LY From Shinrarta Dezhra
Current best trade: 16.42Ly         1970 CR Total

Li Yong-Rui (Independent)

Ethos: Preparation/Social, Expansion/Finance, Control/Finance
Perks: Pack-hound rack (medium seeker missile that fires a salvo of "drunk" missiles)
Homeworld: Lembava – 165.83LY From Shinrarta Dezhra
Current best trade: 9.36Ly           1044 CR Total

Archon Delaine (Undefined)

Ethos: Preparation/Combat, Expansion/Combat, Control/Social
Perks: Cytoscrambler (burst laser, highly effective against shields, but no hull damage)
Homeworld: Harma – 194.25LY From Shinrarta Dezhra
Current best trade: 29.42Ly         2250 CR Total

Pranav Antal (Independent)

Ethos: Preparation/Social, Expansion/Social, Control/Covert
Perks: Enforcer Cannon (reduced fire rate but improved damage)
Homeworld: Polevnic – 181.98LY From Shinrarta Dezhra
Current best trade: None

Powerplay Beta. What's it like?

powerplay_thumbSo three days into the Beta of 1.3 what’s it like? Well, lots of stuff had been tweaked. The sum of which means the game feels subtly different on many levels.

When in super-cruise, your shields now charge at the normal rate and the power management switches now function, so you can switch power around the systems. The audio is, well, enhanced. Travelling in hyperspace there’s a sub-sound like a tunnel echo and in super-cruise your ship makes an electric motor undertone, something like a tube train pulling away or breaking.

The new ships are very cool, but not top of the range examples. These ships fit nicely into the lower-mid range, between a Lakon-6 and an Asp, but are much smaller than I originally expected. More Cobra-sized. The Diamondback carries around 20T of cargo, so NOT a trade-ship.

powerplay_6

The Imperial Courier is at least as sexy as the Imperial Clipper, in looks and sound. The cockpit is reminiscent of a Hawker hunter aircraft (The Red Arrow’s plane). It maxes out at Class 4, so the ships isn’t expensive to upgrade and while set to D rated internals, gets a jump range around 28Lyr with shields, which makes it a fair explorer. Where it really excels is as a fighter craft. Fast and agile, with three medium hard-points, it feels like an Eagle but hits like a Cobra. It doesn’t use much power for systems, so even with 15MW I can put three rail guns on it and make a flying sniper-rifle! Three shot kills are a hoot!

powerplay_4

The Diamondback has four hard-points, two medium and two small, and is a little less agile than the Courier, but with a slightly greater jump range. Even A rated with weapons, it got 23Lyr range, which to my thinking makes it a very good bounty-hunter’s ship.

Navigation now includes the system maps, so you no longer have to fly to every planet to find that one water-world. You can now click on a planet in the system map and navigate straight there. You can even select the system map of a distant star system and plot a route to a planet within the system! You still jump to the star, but your compass is pointing to the right planet when you arrive.

powerplay_3

Mine, Mine, Mine! Limpets (not the greatest name) now allow for prospecting and collecting. Mining is therefore a seriously easier process. Zap away at an asteroid and your deployed collector-limpets fly to the debris, and fly it back to your waiting cargo hatch! Limpets are bought as cargo from the munitions menu and you need a “controller” for collecting and another for prospecting.

powerplay_mining1 powerplay_mining2

I will go over the political stuff of Powerplay when I have had a chance to work out what the heck it all means.

Elite Dangerous Ship Sizes to scale (updated)

ship_size_smallSome updated ship size data started floating around on reddit yesterday, along with some awesome 3D renders of ships. Thanks to Prefim/Mat Recardo for these.
So I updated the pixel-to-metre scaled ships chart and here it is. Sizes are based on the table below.

 

It's not the size of your ship, it's what you do with it!

Ship Dimensions (in metres)

Ship Length Width Height
Adder 31.5 28.8 9.6
Anaconda 152.4 61.8 31.0
Asp 56.5 51.3 19.7
Cobra 27.1 44.0 7.9
Eagle 31.2 29.7 7.1
Federal Dropship 73.9 52.3 21.7
Fer de Lance 73.6 51.6 15.4
Hauler 28.6 26.2 10.4
Imperial Clipper 106.7 103.7 24.8
Lakon Type 6 48.4 27.2 15.0
Lakon Type 7 81.6 56.1 25.4
Lakon Type 9 Heavy 117.4 115.3 33.2
Orca 130.4 50.8 22.7
Python 87.9 58.1 18.0
Sidewinder 14.9 21.3 5.4
Viper 29.8 24.0 8.6
Vulture 43.1 34.7 12.3


2015-05-21-elite-ship-sizes

There's also a really cool video render of the ships to scale as well

3-2-1, and you are back in the room. Have 5M CR!

Just an update from yesterday; after putting a long 4,500 light years under my belt last night (from 6pm) at just before 10pm I touched down at Zeta Trianguli Australis, by adopted home world, and cashed up my Cartographic exploration data.

A cash payout of 5.5M CR was a nice end to the evening.

I'm going to do a bit of trading now until I feel the pull of deep space once more!

So I'll go no more a roaming!

exploring_hyper-space-smallI've been out of it this week. Well, several thousand light years out anyway.

I popped into my Stealth-fighter-skinned exploration Asp and headed out for parts unknown on Friday of last week. The idea was to head into the centre of the galaxy, as all my previous explorations had been outward rather than inward. The furthest I had been previously was 2,000 Light Years, making a total round trip of over 4,000Lyrs.

Initially I found all the systems I visited had been previously explored, but by the time I was out of inhabited space by around 500 Light Years, I started to find the odd unexplored planet – usually 100,000Ls distant from the hyperspace exit point! Gradually it became every third jump that I found a system unexplored, then every other jump, then I was in uncharted space.

exploring_big-system
This system was the largest I found, with 70 astronomical objects.

Just to say a little bit about my ship. My Asp is equipped with two heat sinks, no weapons (weight) and two auto-repair modules as well as a class 6 Fuel Scoop. When out in the deeps of space, scooping takes up a lot of time, so if you’re going out there, buy the biggest one you possibly can. My Asp has a jump-range of 34.16 Light Years. Something that sets it above the capability of most non-explorer ships. Only an Anaconda can jump further (so far).

After two days of jumping, scooping and scanning systems I had reached 8,000 Light Years from home. Nearly there right? Wrong! 18,000 Light Years still to go. Plus, due to a couple of sun-related collisions my hull was at 96% and my power plant was damaged.
Now, while auto-repair can fix most systems, it cannot fix hull damage and it can’t fix the power plant, because you can’t take it offline. With the damage to the power plant, I couldn’t raise the MW to run my heat-sinks, so I had to shut them down. With such a large distance still to go, I had to make a decision whether to forge on and hope for the best or turn back and return (alive) with all the massive amounts of scanning data I had amassed.

So last night, I turned my Asp around and headed back. Buy only stopping for fuel every third jump and scanning the star while my ship slurp hydrogen from the star, I made much faster time. I managed to put 4,000 Light Years under my belt in the course of three and a half hours.

Ironically after coming so far, it wasn’t until I had turned back, I found my first undiscovered earth-like world. I shall call this planet “Muffet” after my childhood pet guinea-pig which itself was named after the robot dog in BattleStar Galactica.

exploring_earth-like

Within another thousand light years I had discovered a second. I haven’t thought of name for that one yet. I’ve found more than a few Water-World’s, but as my fellow CMDR Kalen said, “No sign of Kevin Costner anywhere!”.

When I finally parked up my ship last night, I was still around 4,500 Light years from my home system.

exploring_long-way-home

I have to get back to Quivira to collect my 6,000,000CR payout from the last community goal!

Goats in spaaaaaaaaace!

goat-decal-smallThis week in Frontier's development diary the developers outlined plans in 1.3 to implement fines for people ramming other ships in the no-fire zones around stations. This was part of an effort to prevent “collision griefing”, where people were using their ships as an attack weapon, without firing, to kill other players without getting WANTED or incurring a fine, using the loophole that a crash wasn’t classed as murder.

However, the well-meaning proposal conflicted with a community activity - the demolition derby!

protest-goatSocial media (namely Twitter & Facebook) lit up with protest votes, which quickly became the Elite Dangerous Protest Goat. No. I have no bleating idea why either!

Anyway, Kate Russell and Mahdogg were leading the fray along with Fireytoad and many others, spawning a host of goat-related memes.

The social media protest and Frontier's response made headlines, when the community protest got a response from Sandro Sammarco saying

EDProtestgoat: I'll need to check with some clever coder folk on this, but I'm hopeful that we can have this crime not squawked with "don't report crimes against me": as long as all participants use this functionality then they would be safe to race near each other - though hitting spectators would still trigger the crime.

 

 

EDProtestGoat EDProtestGoat EDProtestGoat EDProtestGoat